Geofence

Enforce map boundaries during seeding for fair gameplay.

Important: Requires Direct RCON

Geofence requires direct RCON access to your game server (IP, port, password). This is different from the CRCON API credentials used by other features.

Overview

Geofence keeps players within designated areas during seeding. This ensures players stay around the middle capture points, preventing spawn camping and promoting fair engagement while your server populates.

When a player leaves the allowed zone, they receive a warning. Repeated violations result in a kick from the server.

How It Works

  1. 1.The bot connects directly to your server via RCON
  2. 2.It monitors player positions using the grid system (A1-J10)
  3. 3.Each map has a defined "midcap" zone (typically columns A-J, rows 2-9)
  4. 4.Players outside the zone receive warnings, then kicks
  5. 5.Geofence automatically disables when server reaches seeding threshold

Setup

To enable Geofence, you need to provide your RCON credentials in the dashboard:

Server IP

Your game server's IP address (e.g., 192.168.1.100)

RCON Port

The RCON port (not the game port). Typically something like 7779

RCON Password

Your server's RCON password (from your host's control panel)

Supported Maps

Geofence supports all Hell Let Loose maps with pre-configured midcap zones:

Carentan
Foy
Hill 400
Hürtgen Forest
Kursk
Omaha Beach
Purple Heart Lane
Remagen
Sainte-Mère-Église
Stalingrad
Utah Beach
El Alamein
Tobruk
Driel
Kharkov
Mortain
Smolensk

Configuration

Player Threshold

Number of players at which geofence automatically disables. Default: 50

Warning Count

Warnings before a player is kicked. Default: 3

Check Interval

How often player positions are checked (seconds). Default: 10

Discord Commands

CommandDescription
/geofence startStart the geofence
/geofence stopStop the geofence
/geofence statusCheck current geofence status