Geofence
Enforce map boundaries during seeding for fair gameplay.
Important: Requires Direct RCON
Geofence requires direct RCON access to your game server (IP, port, password). This is different from the CRCON API credentials used by other features.
Overview
Geofence keeps players within designated areas during seeding. This ensures players stay around the middle capture points, preventing spawn camping and promoting fair engagement while your server populates.
When a player leaves the allowed zone, they receive a warning. Repeated violations result in a kick from the server.
How It Works
- 1.The bot connects directly to your server via RCON
- 2.It monitors player positions using the grid system (A1-J10)
- 3.Each map has a defined "midcap" zone (typically columns A-J, rows 2-9)
- 4.Players outside the zone receive warnings, then kicks
- 5.Geofence automatically disables when server reaches seeding threshold
Setup
To enable Geofence, you need to provide your RCON credentials in the dashboard:
Server IP
Your game server's IP address (e.g., 192.168.1.100)
RCON Port
The RCON port (not the game port). Typically something like 7779
RCON Password
Your server's RCON password (from your host's control panel)
Supported Maps
Geofence supports all Hell Let Loose maps with pre-configured midcap zones:
Configuration
Player Threshold
Number of players at which geofence automatically disables. Default: 50
Warning Count
Warnings before a player is kicked. Default: 3
Check Interval
How often player positions are checked (seconds). Default: 10
Discord Commands
| Command | Description |
|---|---|
| /geofence start | Start the geofence |
| /geofence stop | Stop the geofence |
| /geofence status | Check current geofence status |